Neverwinter GuideAs many of you know probably already know, I’m constantly on the look-out to optimize leveling speed. This time around, I decided to see what the professional guide world has to offer me in regards to prepping me for Neverwinter. While looking around, I’ve come across the company called Killer Guides multiple times. After seeing it advertised all over the net the last few weeks, I decided to bite and give Killer Guides a shot with their Neverwinter Guide. The Neverwinter Guide is valued at $19.99 USD which is included in the complete bundle valued at $39.99.

Leveling: The leveling section is an immensely detailed chapter which focuses on a myriad of leveling know-how to use in the game. You don’t get the standard “Here’s the place you need to go and kill everything you see.” It’s far from that. You see, the leveling section dissects the types of methods that can be used to efficiently gain XP and gold. It’s simple as that. The proposed strategies range from very simple tactics to methods I doubt work, worked. Simple tactics, for example, include the author pointing me to a location where there’s a significant mob population to be taken advantage of. Not only am I directed to it, I was informed how to effectively slay them as well. Included in the leveling are basic (and effective) skill rotations. It was laid out like this:

Skill 1 > Skill 2 > Skill 3 > Skill 4 > Skill 5

I really appreciated the fact the author gave me several methods to work with. Upon each method, I was instructed why it’s effective and now it can be molded to suit my playstyle. It really gives a sense of customization, you see. I went at these battles solo hence I used every possible tactic introduced in the chapter and surprisingly, I did extremely well on my own. During that time, I’m able to earn double XP and gold within the hour in comparison to attempting this alone. Am I thrilled these methods worked? Absolutely, hands down.

Walkthough: Other than providing extremely effective leveling advice, I was impressed with the guide’s walkthrough section. The walkthrough section contains a complete rundown of all the quests and side quests available in Neverwinter. The great thing is, it saved me a huge chunk of time by knowing what I needed to do prior to accepting the objective. Other than knowing what my rewards are, the author directed me toward the quests complete with the highest rewards. This alone helped me loads when I wanted to stock up on a particular item or resource. I appreciated the fact the walkthrough noted down the types of enemies I’d be facing and how to quickly dispatch them using suggested rotations and such.

Gold: Another well written chapter is the chapter dedicated to gold. When thinking about gold methods, many people assume it’s going to an area and defeating anything that crosses your path. This goes beyond that concept. The idea of the gold chapter is giving you methods to use. Yes, methods. There are methods that I can use in order to rake in more gold. For example, I was directed toward a particular location (which, noted by the author is usually dismissed by other players) and was instructed to use specific rotations to quickly kill off mobs. Other than receiving XP, the gold I collected was twice than what I earned by myself. Other than giving out advice on how to earn gold on the field, I used some of the methods in the auction house. After I obtained several items from crafting (in reference to the guide), I was able to list out my items in the auction house. Although I can’t reveal the tricks I used in the auction house, I can vouch that the tricks actually worked (defeating my skepticism of it). At the end of the day, my income was doubled, no, tripled just by referencing simple, yet effective tactics.

Additional Info: The other sections in the guide are extremely well written; from walkthroughs, profession how-tos to gold acquisition methods, the author demonstrated his in-game know-how effectively. Playing the game become much more fun and less tedious, to be honest. For those considering the Neverwinter leveling guide, it’s a great guide to have if you’re starting out. The guide doesn’t throw excessive information at you from the start, no. The guide slowly introduces you to the game mechanics which can be slowly applied directly from the beginning. Simply start off with the leveling section; you can witness an immediate difference from the start.

An extremely no-nonsense guide and a purchase well worth it. If you’re looking for exceptional leveling tactics or professional strategies for all things Neverwinter, this undoubtedly is the guide for you.

Simply click on this link here to get your copy today!

UPDATE: Looking for a great guide to help you in Neverwinter? Check out the Neverwinter Handbook written by the veterans of KillerGuides. I’ve used this guide before and it’s one of the best guides available covering leveling, crafting and currency information about the game. This guide will not disappoint! :D

Next up is Seals. There are 4 types of Seals to make this just a little bit more complicated. There is the Seal of the Lion, the Seal of the Manticore, the Seal of the Unicorn, and Seal of the Dragon. These are obtained from dungeon bosses and group bosses, as well as from events. As I mentioned earlier, you can buy Seals from the bounty hunters or with your Ardent Coins. You can use them for appropriate-level blue equipment. Let’s say you do a level 30 dungeon. Let’s say it drops the Seal of the Lion, you can turn those Lion Seals in for roughly level 30 blue equipment.

The last is Trade Bars. As far as my research told me, there is nothing that Trade Bars are used for right now, or at least there is no way to get them. There’s speculation that it’s going to be something to do with the in-game. However, I have no solid information on Trade Bars as of right now.

That’s all of them; that’s all the different types of currencies. You probably now understand why I thought a video covering the various currencies would be helpful, because quite frankly, it’s confusing. To be totally honest with you, I think there is way too many currencies in the game. It’s just overwhelming to a new player to hop into a game and you see all these different vendors, they all require different kinds of currencies to buy their items. At least you asking, “Where do I get this currency from? Now I’ve got the currency, what can I use it for?” They do a pretty good job with the spending, because as you can see, the Ardent Coins and the Celestial Coins, you can actually just buy straight from your inventory. Same goes for the Zen; you can actually see here the various things you can buy with a Zen. You don’t have to run around and find a vendor that does it. That does help a little bit, but to be honest, I think it’s just too confusing for new users. I understand what they were going for, but I think they probably should look at dropping it to Gold, Glory for the PVP, Astral Diamonds, and Zen. 4 is still a decent amount, but still flexible.

neverwinter currency

The below article covers basic information about currency which unfortunately is out of date. If you’re looking for something more advanced and in-depth about the topic, I suggest you to pick up the Neverwinter handbook provided by By far, the guide is one of the best guides I’ve come across! Check it out!

There are a lot of currencies in this game and they can be quite overwhelming or confusing to new players. First up is the one that everybody knows, gold. You have gold, silver, and copper, just like every other MMO. 100 copper = 1 silver, 100 silver = 1 gold. You know the drill. Gold is obtained from doing standard quests, killing mobs, selling items to vendors; things that you would typically
associate with gathering gold in MMOs. You use it to repair your equipment;you purchase standard items with it, like healing potion, adventuring kits, mounts, lots of other items you can buy with gold.

neverwinter gold

There is also Zen. Zen is something you might have heard of. Zen is obtained from their online store for real life money. You could also use Astral Diamonds to buy Zen from other players, and we’ll cover that in just a minute. Zen can be used to purchase a lot of items, most of its either cosmetic or convenient-type items. You can get bags, dyes, consumable items with a lot of charges. For example, there’s healing stones that will heal you, but they’ll have 200 charges. You get vanity clothing, additional character slots, things of that nature. You can also buy a character name change with Zen.

It’s important thing to note here the game developers have come out and said that you should be able to get either 100% of everything or almost everything in the game just by playing, so don’t think that you have to buy Zen at some point to get the item you want. If you play enough or if you’re willing to trade, you should be able to get any item you want without paying real money. If you’re not familiar, Neverwinter is going to be a free-to-play game. I believe you don’t even have to pay an initial price to
get access to it. I think you can just download it.

The next currency is Astral Diamonds. You gain Astral Diamonds from raising your deity from a campfire. You can also trade with other players via the Astral Diamond Exchange, where they offer Zen and you can offer Astral Diamonds or vice versa. You can use Zen to buy Astral Diamonds from other players. They’re used for buying items from other players in the auction house. In fact, there’s not an auction house where you buy items with gold. The only auction house, I’ve seen if you want to buy an item like a weapon from another player who puts it in the auction house, you use Astral Diamonds, not gold. You could also trade for Zen, as I just said and vice versa obviously. Aparting from neverwinter gold, you can also use them to buy a lot of different items in the game, such as rune stones, identify scrolls, mounts, armor and weapons, lots of different things.

Next up is glory. Glory is the PVP currency. You get it from PVPing in PVP matches. You use it for PVP items, such as health pots and special mounts that you can use when you’re running around the world. There are also bounties. When you’re killing certain creatures in certain parts of the world, some of them will rarely drop these items. You can trade these into a bounty hunter and he only offer 2 things: One of them is a chest which will give you random items, just basically armor that you can use that is in your lower range. You could also save them up to buy seals.

The next currency we’re going to talk about is Ardent Coins. You get an Ardent Coin the first time in the day that you invoke the gods. You get one of those per day. If you invoke 5 times in one day, you’re still only going to get 1 Ardent Coin. Mostly from what I’ve seen, it’s items such as XP buff potions, seals and mounts.

Next up is Celestial Coins. Celestial Coins are like Ardent Coins, in that you get 1 per day, the first time you invoke. However, Celestial Coins will disappear if you don’t continue to get them. For example, I just got my first Celestial Coin today. If I don’t invoke again within the next 24 hours, I believe it’s 24 hours from my reading, I think it’s 24 hours, you lose your coin. I don’t know if it goes backwards.

It might come as news to some of you, but there are actually other MMORPGs out there aside from Neverwinter. I just wanted to give a quick overview of alternatives everyone is having at the moment:

Wildstar - not out yet, but looks super promising. It might beat Chris Roberts (of Wing Commander fame) to the punch of making an open world, privateer-style space MMORPG. Jumpgate tried and failed. EVE Online is Excel with space graphics. But Wildstar could be a WoW in space (even more so, now that World of Starcraft, err I mean Titan has been scrapped).

Elder Scrolls Online – Not out until 2014. Sucks. This will be the Neverwinter killer I fear.

Lineage Eternal – also known as Lineage 3. In the works for ages and lots of other projects got priority. But it now looks like this bot-haven is going to get a third installment. Reports suggest that hardcore players can reach level 3 in a month. In-game shops will feature actually Chinese people who play your character. Just kidding. I wish.

Final Fantasy XIV – after their first attempt tanked completed. They are now back with a new attempt in August 2013. With more than 1 million beta signups, interest in the game appears to be enormous. Will it hold up to the hype? There are a few good resources out there already for it.

Other games that are already released (albeit somewhat struggling) include Age of Wushu (think EVE Online in ancient China) and Marvel Heroes (think Torchlight for super hero fans). They are decent time-fillers, especially since they allow some free gameplay. However, my money is on the above 4 titles that probably will stick around.

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EDIT: The below information is out of date. I suggest you give this Neverwinter handbook a try. The book covers information about the class, how to create solid builds and offers fantastic leveling strategies.

nw control wizard

The Control Wizard is a ranged class that focuses on casting powerful elemental and control matching. The key to success is properly juggling the Wizard’s control effects to exploit an enemy’s weakness. The Control Wizard can obtain dozens of abilities. These are just a few that are available at earlier levels. The Control Wizard’s basic attack is Magic Missile. Press the left mouse button to fire a rapid series of bolts that inflict moderate damage to an enemy. Control Wizard’s alternate attack is Ray of Frost. Holding the right mouse button fires a continuous beam that freezes a target, setting it up for further attacks. Pressing the Shift key in a movement direction triggers Teleport, a defensive maneuver that allows the Control Wizard to evade incoming attacks, or simply travel more quickly.

Chills Strike, is the first Encounter ability that the Control Wizard receives. The Wizard hurls a conjured icicle at a target, fielding significant damage, and stunning the target momentarily. Ice Storm is the first daily power that the Control Wizard can obtain. This Area of Effect spell causes enormous spikes of ice to erupt from the ground, lifting enemies off their feet and inflict massive damage. Ice Storm is extremely effective for crowd control. The Control Wizard can use Ice Storm to clear a wide area and provide some breathing room. With dynamic spells and potent debuffs, the Control Wizard is a talented addition to any party of adventurers in Neverwinter.

UPDATE: The article below is outdated and will be updated shortly. In the meantime, check out an amazing guide that covers all of Neverwinter’s mechanics listed out in this here book. One of the best references that totally blows other references out of the water!

Trickster Rouge neverwinter

The trickster rogue is a lightly armored evading class that focuses mainly on evading attacks. The key to success is knowing when to dodge and when to counter an enemy’s attacks. The Trickster Rogue can obtain dozens of abilities. These are just a few that are available at earlier levels. The trickster rogue’s most basic attack is Sly flourish, which is mapped to the left mouse click. Sly flourish is a quick combination of slashes that inflicts moderate damage to enemies.

The trickster rogue’s alternate attack is Deft Strike. Clicking the right mouse button allows the trickster to quickly appear behind a target and deal extra damage to that target’s unprotected flank. Pressing the shift key in a direction triggers a roll; a defensive movement that allows the spry trickster to evade incoming attacks. Dazing Strike is the first encounter ability that the trickster rogue receives. Leap into the air, then crash down on an enemy, dazing and preventing that foe from attacking for a short period. Blood Bath is the first daily power the trickster rogue can obtain. With this daily, the trickster shows its speed and agility, dashing around the battlefield slashing opponents with a flurry of powerful strikes. When this ability is active, the trickster rogue is immune to danger and control effects. With lightening fast strikes and tremendous agility, the trickster rogue is a great addition to any party of adventurers in Neverwinter.

The article below is a basic summary of the Devoted Cleric. For more in-depth information, there’s a Neverwinter Guide which offers a full rundown of the class; skills, builds and leveling strategies!

neverwinter devoted cleric class

The devoted cleric is a  righteous healer committed to preventing injury and restoring health. The cleric is also capable of manipulating the battlefield with a combination of area control and holy damage. On the offense, a devoted cleric builds divine power by dealing damage to unruly enemies. Once enough divine power is gained, a cleric can channel it to enhance the effects of their powers. Here are just a few of the many powers a devoted cleric can attain. Lance of fate; the devoted cleric’s main attack. By hitting the left mouse button, the cleric hurls spheres of light at targeted enemies, dealing moderate damage. The clerics alternate ability is astral seal. Press the right mouse button to unleash a quick burst of light that encases foes and stores the team’s health when attacking those spell-bound enemies. Hitting tab will channel divinity, replacing the cleric’s left and right-click abilities with punishing light and soothing light, respectively. Punishing light creates a damaging stream of power.

Soothing light is a healing magic that restores health to the both cleric and any ally the cleric targets. One of the first encounter abilities a devoted cleric will learn is daunting light, an area of effect spell that casts down a divine column of light dealing large amounts of damage to enemies. If used with divine power, daunting light casts quicker and affects a larger area. Hollowed ground is one of the first daily powers a devoted cleric receives. The cleric sanctifies a large area which becomes an instant buff to allies, allowing them to take less damage while increasing their damage output. With divine power that lend support on both offense and defense, the devoted cleric is an invaluable member of any party fighting its way through the world of Neverwinter