Guide

UPDATE: Looking for a great guide to help you in Neverwinter? Check out the Neverwinter Handbook written by the veterans of KillerGuides. I’ve used this guide before and it’s one of the best guides available covering leveling, crafting and currency information about the game. This guide will not disappoint! :D

Next up is Seals. There are 4 types of Seals to make this just a little bit more complicated. There is the Seal of the Lion, the Seal of the Manticore, the Seal of the Unicorn, and Seal of the Dragon. These are obtained from dungeon bosses and group bosses, as well as from events. As I mentioned earlier, you can buy Seals from the bounty hunters or with your Ardent Coins. You can use them for appropriate-level blue equipment. Let’s say you do a level 30 dungeon. Let’s say it drops the Seal of the Lion, you can turn those Lion Seals in for roughly level 30 blue equipment.

The last is Trade Bars. As far as my research told me, there is nothing that Trade Bars are used for right now, or at least there is no way to get them. There’s speculation that it’s going to be something to do with the in-game. However, I have no solid information on Trade Bars as of right now.

That’s all of them; that’s all the different types of currencies. You probably now understand why I thought a video covering the various currencies would be helpful, because quite frankly, it’s confusing. To be totally honest with you, I think there is way too many currencies in the game. It’s just overwhelming to a new player to hop into a game and you see all these different vendors, they all require different kinds of currencies to buy their items. At least you asking, “Where do I get this currency from? Now I’ve got the currency, what can I use it for?” They do a pretty good job with the spending, because as you can see, the Ardent Coins and the Celestial Coins, you can actually just buy straight from your inventory. Same goes for the Zen; you can actually see here the various things you can buy with a Zen. You don’t have to run around and find a vendor that does it. That does help a little bit, but to be honest, I think it’s just too confusing for new users. I understand what they were going for, but I think they probably should look at dropping it to Gold, Glory for the PVP, Astral Diamonds, and Zen. 4 is still a decent amount, but still flexible.

neverwinter currency

The below article covers basic information about currency which unfortunately is out of date. If you’re looking for something more advanced and in-depth about the topic, I suggest you to pick up the Neverwinter handbook provided by KillerGuides.com. By far, the guide is one of the best guides I’ve come across! Check it out!

There are a lot of currencies in this game and they can be quite overwhelming or confusing to new players. First up is the one that everybody knows, gold. You have gold, silver, and copper, just like every other MMO. 100 copper = 1 silver, 100 silver = 1 gold. You know the drill. Gold is obtained from doing standard quests, killing mobs, selling items to vendors; things that you would typically
associate with gathering gold in MMOs. You use it to repair your equipment;you purchase standard items with it, like healing potion, adventuring kits, mounts, lots of other items you can buy with gold.

neverwinter gold

There is also Zen. Zen is something you might have heard of. Zen is obtained from their online store for real life money. You could also use Astral Diamonds to buy Zen from other players, and we’ll cover that in just a minute. Zen can be used to purchase a lot of items, most of its either cosmetic or convenient-type items. You can get bags, dyes, consumable items with a lot of charges. For example, there’s healing stones that will heal you, but they’ll have 200 charges. You get vanity clothing, additional character slots, things of that nature. You can also buy a character name change with Zen.

It’s important thing to note here the game developers have come out and said that you should be able to get either 100% of everything or almost everything in the game just by playing, so don’t think that you have to buy Zen at some point to get the item you want. If you play enough or if you’re willing to trade, you should be able to get any item you want without paying real money. If you’re not familiar, Neverwinter is going to be a free-to-play game. I believe you don’t even have to pay an initial price to
get access to it. I think you can just download it.

The next currency is Astral Diamonds. You gain Astral Diamonds from raising your deity from a campfire. You can also trade with other players via the Astral Diamond Exchange, where they offer Zen and you can offer Astral Diamonds or vice versa. You can use Zen to buy Astral Diamonds from other players. They’re used for buying items from other players in the auction house. In fact, there’s not an auction house where you buy items with gold. The only auction house, I’ve seen if you want to buy an item like a weapon from another player who puts it in the auction house, you use Astral Diamonds, not gold. You could also trade for Zen, as I just said and vice versa obviously. Aparting from neverwinter gold, you can also use them to buy a lot of different items in the game, such as rune stones, identify scrolls, mounts, armor and weapons, lots of different things.

Next up is glory. Glory is the PVP currency. You get it from PVPing in PVP matches. You use it for PVP items, such as health pots and special mounts that you can use when you’re running around the world. There are also bounties. When you’re killing certain creatures in certain parts of the world, some of them will rarely drop these items. You can trade these into a bounty hunter and he only offer 2 things: One of them is a chest which will give you random items, just basically armor that you can use that is in your lower range. You could also save them up to buy seals.

The next currency we’re going to talk about is Ardent Coins. You get an Ardent Coin the first time in the day that you invoke the gods. You get one of those per day. If you invoke 5 times in one day, you’re still only going to get 1 Ardent Coin. Mostly from what I’ve seen, it’s items such as XP buff potions, seals and mounts.

Next up is Celestial Coins. Celestial Coins are like Ardent Coins, in that you get 1 per day, the first time you invoke. However, Celestial Coins will disappear if you don’t continue to get them. For example, I just got my first Celestial Coin today. If I don’t invoke again within the next 24 hours, I believe it’s 24 hours from my reading, I think it’s 24 hours, you lose your coin. I don’t know if it goes backwards.

EDIT: The below information is out of date. I suggest you give this Neverwinter handbook a try. The book covers information about the class, how to create solid builds and offers fantastic leveling strategies.

nw control wizard

The Control Wizard is a ranged class that focuses on casting powerful elemental and control matching. The key to success is properly juggling the Wizard’s control effects to exploit an enemy’s weakness. The Control Wizard can obtain dozens of abilities. These are just a few that are available at earlier levels. The Control Wizard’s basic attack is Magic Missile. Press the left mouse button to fire a rapid series of bolts that inflict moderate damage to an enemy. Control Wizard’s alternate attack is Ray of Frost. Holding the right mouse button fires a continuous beam that freezes a target, setting it up for further attacks. Pressing the Shift key in a movement direction triggers Teleport, a defensive maneuver that allows the Control Wizard to evade incoming attacks, or simply travel more quickly.

Chills Strike, is the first Encounter ability that the Control Wizard receives. The Wizard hurls a conjured icicle at a target, fielding significant damage, and stunning the target momentarily. Ice Storm is the first daily power that the Control Wizard can obtain. This Area of Effect spell causes enormous spikes of ice to erupt from the ground, lifting enemies off their feet and inflict massive damage. Ice Storm is extremely effective for crowd control. The Control Wizard can use Ice Storm to clear a wide area and provide some breathing room. With dynamic spells and potent debuffs, the Control Wizard is a talented addition to any party of adventurers in Neverwinter.

UPDATE: The article below is outdated and will be updated shortly. In the meantime, check out an amazing guide that covers all of Neverwinter’s mechanics listed out in this here book. One of the best references that totally blows other references out of the water!

Trickster Rouge neverwinter

The trickster rogue is a lightly armored evading class that focuses mainly on evading attacks. The key to success is knowing when to dodge and when to counter an enemy’s attacks. The Trickster Rogue can obtain dozens of abilities. These are just a few that are available at earlier levels. The trickster rogue’s most basic attack is Sly flourish, which is mapped to the left mouse click. Sly flourish is a quick combination of slashes that inflicts moderate damage to enemies.

The trickster rogue’s alternate attack is Deft Strike. Clicking the right mouse button allows the trickster to quickly appear behind a target and deal extra damage to that target’s unprotected flank. Pressing the shift key in a direction triggers a roll; a defensive movement that allows the spry trickster to evade incoming attacks. Dazing Strike is the first encounter ability that the trickster rogue receives. Leap into the air, then crash down on an enemy, dazing and preventing that foe from attacking for a short period. Blood Bath is the first daily power the trickster rogue can obtain. With this daily, the trickster shows its speed and agility, dashing around the battlefield slashing opponents with a flurry of powerful strikes. When this ability is active, the trickster rogue is immune to danger and control effects. With lightening fast strikes and tremendous agility, the trickster rogue is a great addition to any party of adventurers in Neverwinter.

The article below is a basic summary of the Devoted Cleric. For more in-depth information, there’s a Neverwinter Guide which offers a full rundown of the class; skills, builds and leveling strategies!

neverwinter devoted cleric class

The devoted cleric is a  righteous healer committed to preventing injury and restoring health. The cleric is also capable of manipulating the battlefield with a combination of area control and holy damage. On the offense, a devoted cleric builds divine power by dealing damage to unruly enemies. Once enough divine power is gained, a cleric can channel it to enhance the effects of their powers. Here are just a few of the many powers a devoted cleric can attain. Lance of fate; the devoted cleric’s main attack. By hitting the left mouse button, the cleric hurls spheres of light at targeted enemies, dealing moderate damage. The clerics alternate ability is astral seal. Press the right mouse button to unleash a quick burst of light that encases foes and stores the team’s health when attacking those spell-bound enemies. Hitting tab will channel divinity, replacing the cleric’s left and right-click abilities with punishing light and soothing light, respectively. Punishing light creates a damaging stream of power.

Soothing light is a healing magic that restores health to the both cleric and any ally the cleric targets. One of the first encounter abilities a devoted cleric will learn is daunting light, an area of effect spell that casts down a divine column of light dealing large amounts of damage to enemies. If used with divine power, daunting light casts quicker and affects a larger area. Hollowed ground is one of the first daily powers a devoted cleric receives. The cleric sanctifies a large area which becomes an instant buff to allies, allowing them to take less damage while increasing their damage output. With divine power that lend support on both offense and defense, the devoted cleric is an invaluable member of any party fighting its way through the world of Neverwinter

EDIT: If you’re looking for leveling strategies for your Guardian Fighter, I’d recommend this Neverwinter leveling strategies book by KillerGuides.com which covers elite leveling strategies used by veteran mmo gamers.

guardian fighter neverwinter

The guardian fighter is a heavily armored melee class that focuses on absorbing massive amounts of damage. The key key to success is knowing how to block and when to time the fighter’s abilities based on what an opponent is doing. The fighter could obtain dozens of different skills. These are just a few that are available at earlier levels. The guardian fighter’s most basic attack is cleave, which is mapped to the left mouse button. If positioned well, a guardian fighter can use cleave to hit several enemies in a wide arc. An alternate basic attack for the guardian fighter is tide of iron. Click the right mouse button to shield slam a target and weaken them for further attacks. Holding the shift key puts the fighter into guard mode, a defensive stance which minimizes damage from incoming attacks and nullifies control effects like stun and numb.

Lunging strike is the first encounter type ability that guardian fighters receive. With a fairly short cool-down, lunging strike is the perfect way to close the gap to an enemy. It’s also useful as an intercept if an enemy’s targeting a party’s cleric. Terrifying impact is the first daily power the guardian fighter can access. The fighter slams his sword into the ground, creating a massive fissure that ripples forward. This powerful ability is also a great way to set up the casters in a party. For example, knocking down a group of enemies with terrifying impact will ensure that a wizard’s area of affects spell does maximum damage. With powerful abilities on both offense and defense, the guardian fighter is an essential member of any party of adventurers in Neverwinter.