EDIT: The below information is out of date. I suggest you give this Neverwinter handbook a try. The book covers information about the class, how to create solid builds and offers fantastic leveling strategies.
The Control Wizard is a ranged class that focuses on casting powerful elemental and control matching. The key to success is properly juggling the Wizard’s control effects to exploit an enemy’s weakness. The Control Wizard can obtain dozens of abilities. These are just a few that are available at earlier levels. The Control Wizard’s basic attack is Magic Missile. Press the left mouse button to fire a rapid series of bolts that inflict moderate damage to an enemy. Control Wizard’s alternate attack is Ray of Frost. Holding the right mouse button fires a continuous beam that freezes a target, setting it up for further attacks. Pressing the Shift key in a movement direction triggers Teleport, a defensive maneuver that allows the Control Wizard to evade incoming attacks, or simply travel more quickly.
Chills Strike, is the first Encounter ability that the Control Wizard receives. The Wizard hurls a conjured icicle at a target, fielding significant damage, and stunning the target momentarily. Ice Storm is the first daily power that the Control Wizard can obtain. This Area of Effect spell causes enormous spikes of ice to erupt from the ground, lifting enemies off their feet and inflict massive damage. Ice Storm is extremely effective for crowd control. The Control Wizard can use Ice Storm to clear a wide area and provide some breathing room. With dynamic spells and potent debuffs, the Control Wizard is a talented addition to any party of adventurers in Neverwinter.
UPDATE: The article below is outdated and will be updated shortly. In the meantime, check out an amazing guide that covers all of Neverwinter’s mechanics listed out in this here book. One of the best references that totally blows other references out of the water!
The trickster rogue is a lightly armored evading class that focuses mainly on evading attacks. The key to success is knowing when to dodge and when to counter an enemy’s attacks. The Trickster Rogue can obtain dozens of abilities. These are just a few that are available at earlier levels. The trickster rogue’s most basic attack is Sly flourish, which is mapped to the left mouse click. Sly flourish is a quick combination of slashes that inflicts moderate damage to enemies.
The trickster rogue’s alternate attack is Deft Strike. Clicking the right mouse button allows the trickster to quickly appear behind a target and deal extra damage to that target’s unprotected flank. Pressing the shift key in a direction triggers a roll; a defensive movement that allows the spry trickster to evade incoming attacks. Dazing Strike is the first encounter ability that the trickster rogue receives. Leap into the air, then crash down on an enemy, dazing and preventing that foe from attacking for a short period. Blood Bath is the first daily power the trickster rogue can obtain. With this daily, the trickster shows its speed and agility, dashing around the battlefield slashing opponents with a flurry of powerful strikes. When this ability is active, the trickster rogue is immune to danger and control effects. With lightening fast strikes and tremendous agility, the trickster rogue is a great addition to any party of adventurers in Neverwinter.
The article below is a basic summary of the Devoted Cleric. For more in-depth information, there’s a Neverwinter Guide which offers a full rundown of the class; skills, builds and leveling strategies!
The devoted cleric is a righteous healer committed to preventing injury and restoring health. The cleric is also capable of manipulating the battlefield with a combination of area control and holy damage. On the offense, a devoted cleric builds divine power by dealing damage to unruly enemies. Once enough divine power is gained, a cleric can channel it to enhance the effects of their powers. Here are just a few of the many powers a devoted cleric can attain. Lance of fate; the devoted cleric’s main attack. By hitting the left mouse button, the cleric hurls spheres of light at targeted enemies, dealing moderate damage. The clerics alternate ability is astral seal. Press the right mouse button to unleash a quick burst of light that encases foes and stores the team’s health when attacking those spell-bound enemies. Hitting tab will channel divinity, replacing the cleric’s left and right-click abilities with punishing light and soothing light, respectively. Punishing light creates a damaging stream of power.
Soothing light is a healing magic that restores health to the both cleric and any ally the cleric targets. One of the first encounter abilities a devoted cleric will learn is daunting light, an area of effect spell that casts down a divine column of light dealing large amounts of damage to enemies. If used with divine power, daunting light casts quicker and affects a larger area. Hollowed ground is one of the first daily powers a devoted cleric receives. The cleric sanctifies a large area which becomes an instant buff to allies, allowing them to take less damage while increasing their damage output. With divine power that lend support on both offense and defense, the devoted cleric is an invaluable member of any party fighting its way through the world of Neverwinter
EDIT: If you’re looking for leveling strategies for your Guardian Fighter, I’d recommend this Neverwinter leveling strategies book by KillerGuides.com which covers elite leveling strategies used by veteran mmo gamers.
The guardian fighter is a heavily armored melee class that focuses on absorbing massive amounts of damage. The key key to success is knowing how to block and when to time the fighter’s abilities based on what an opponent is doing. The fighter could obtain dozens of different skills. These are just a few that are available at earlier levels. The guardian fighter’s most basic attack is cleave, which is mapped to the left mouse button. If positioned well, a guardian fighter can use cleave to hit several enemies in a wide arc. An alternate basic attack for the guardian fighter is tide of iron. Click the right mouse button to shield slam a target and weaken them for further attacks. Holding the shift key puts the fighter into guard mode, a defensive stance which minimizes damage from incoming attacks and nullifies control effects like stun and numb.
Lunging strike is the first encounter type ability that guardian fighters receive. With a fairly short cool-down, lunging strike is the perfect way to close the gap to an enemy. It’s also useful as an intercept if an enemy’s targeting a party’s cleric. Terrifying impact is the first daily power the guardian fighter can access. The fighter slams his sword into the ground, creating a massive fissure that ripples forward. This powerful ability is also a great way to set up the casters in a party. For example, knocking down a group of enemies with terrifying impact will ensure that a wizard’s area of affects spell does maximum damage. With powerful abilities on both offense and defense, the guardian fighter is an essential member of any party of adventurers in Neverwinter.